The idea works particularly well in the 200m and is further complicated by an additional energy bar in the tricky 400m races. Instead, races require you to keep a gauge in the green to maintain top speed – hammer away as fast as you possibly can, and you’ll overfill the meter, causing your athlete to slow up. Still, it’s refreshing to find that track events are not the kind of puddle-deep button-mashers we’ve grown used to. Its necessarily broad remit is problematic in the sense that no event can possibly receive the same level of attention and care as a game based on a single sport, and so it’s only natural that some events come off better than others. Although it’s flawed, a rare amount of thought and effort has gone into this edition, for which we can only applaud the development team at Sega Studios Australia. It speaks volumes that hoary old titles like Daley Thompson’s Decathlon and California Games are often still considered the yardstick by which other Olympic sports games are judged – discounting, of course, Mario and Sonic’s attempts to reinvigorate the event. To describe London 2012 as one of the best Olympic-themed videogames ever is to damn it with faint praise - let’s face it, there’s not an awful lot of competition.
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